

Others Ace Combat 6: Fires of Liberation (Xbox 360) Haven't tried multiplayer so can't comment it yet. Having texture scaling enabled might introduces graphic artifacts on several planes. Go to Game Settings>System and set "I/O timing method" to "Host (bugs, less lag)". ACJA requires specific emulator setting to avoid hang during FMV/prerendered cutscene playback.Using highest rendering resolution/texture scaling might slows down the game.

Should runs right off the bat without specific configuration.

Avoid using 3rd person view if the game runs too slowly, or set to lower internal resolution.Enable "Align Sprite" GSDX HW Hack to fix vertical black bars in HW mode.Using OpenGL instead of DX11 renderer allows more accurate graphic effects (i.e engine heat haze) at expense of FPS drop.Enable mipmapping - basic option in graphics/GSDX config menu to fix flickering ground texture.
-2.jpg)
Old version has a fatal bug that makes 5 and Zero unplayable (missing hitbox for large planes and ground objects renders most missions unplayable without TLS/MPBM) and lacks of hardware mipmapping option that fixed the flickering ground texture.
